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Parts
Model
A 3d
model is a
representation of a
physical or projected
object in computer
graphics. 3d models have
numerical
representations in all 3
axis x,y & z. Similar to
a sculpture creating a
design from a piece of
clay, 3d graphic
developers create a
model in virtual space.
About 3d Modeling
3d modeling is referred
to as
surface modeling or
solid modeling
depending on the type of
software being utilized
to create the
3d model.
Surface modeling
software is commonly
used for
designers in the
field of movie animation
and video game
production.
Solid modeling
software is commonly
used by engineers for
creating
3d models for the
purpose of visual and
functional testing such
as
finite element analysis,
computational fluid
dynamics and
motion simulation.
Solid Vs. Surface
Modeling
Solid modeling is
the representation of
the solid parts of
objects suitable for
computer processing.
Other modeling methods
include
surface modeling
which is used
extensively in
automotive and consumer
product design as well
as entertainment
animation, and wire
frame models.
The primary use of solid
modeling is for CAD,
engineering analysis,
rapid prototyping,
computer graphics and
animation, medical
testing and product
visualization.
Manufacturing categories
Chemical industry, Pharmaceutical, Construction, Electronics, Semiconductor, Engineering, Biotechnology, Steel production, Plastics, Machinist, Machine tools, Free machining, Tool and die maker, Global steel industry trends, Transportation, Aerospace manufacturing, Automobile manufacturing, Bus manufacturing, Tire manufacturing, Telecommunications, Textile manufacturing, Clothing industry, Sailmaker, Tentmaking, Emerging technologies, Nanotechnology, Synthetic biology, Bioengineering, Energy industry, Food and Beverage, Agribusiness, Brewing industry, Food processing, Industrial design, Interchangeable parts, Metalworking, Smith.
The purpose
of a patent is to provide protection for
technological advances (inventions). It
provides an award for the disclosure of
the creation of something new as well as
for the further development, or
refinement, of existing technologies.
The aim of a patent system is to
encourage economic and technological
development by rewarding intellectual
creativity.
The Economy of manufacturing
According to many economists, manufacturing is the wealth-producing sector of an economy, opposite to the service sector which tends to be wealth-consuming. Economists who favor a strong manufacturing output oppose the outsourcing of manufacturing for the sake of producing cheap labor. Emerging technologies provide new growth in advanced manufacturing employment opportunities. Furthermore, Manufacturing itself provides important material support for each nations infrastructure and for its national defense.
Sequentially, any form of manufacturing has social and environmental impacts on the ensuing nation to be considered. Hazardous waste can affect the environment as hazardous materials can expose workers to health risks. Very often the more developed countries can regulate manufacturing activity by utilizing labor and environmental laws. In the United States manufacturers are subject to regulations by the Occupational Safety and Health Administration and the Environmental Protection Agency. In Europe, pollution taxes to offset environmental costs regulate manufacturing activity. Labor Unions play an important a role in the negotiation of worker rights and wages. Environment laws and labor protections that are usually available in most developed countries may not be available in some third world countries.
Selling
Ownership The
purpose
of a
selling
your
invention
or the
rights
to your
"intellectual
property"
is
usually
for
financial
gain.
The
specifics
are
outlined
in the
terms of
the
agreement.
Royalties
vs.
Selling If you
decide
to sell
your
invention,
you will
completely
give up
the
rights
that you
have on
your
patent,
and in
return
receive
one
payment.
On the
other
hand, if
you
decide
to
license
your
invention,
you
still
own it,
but you
allow
one or
more
entities
to make
use of
it, and
you
receive
royalties
in
exchange.
The
disadvantage
to
licensing
your
invention
is that
you may
not ever
see any
royalty
fees if
should
your
product
not
sell.
Once you
sign you
can
start
enjoying
the
financial
benefits
of your
invention.
So what should your
very first action be:
-Getting a
patent,
perhaps? -Going on a fact-finding mission to
manufacturers in China? -Calling QVC?
While all these steps may be appropriate
down the line, it's critically important
that you first take action by shifting
your thought process. I know what you're
thinking. Thinking doesn't seem very
actionable, does it? Maybe not, but over
the years, countless inventors make
devastating mistakes based on false
beliefs and inaccurate assumptions. For this reason debunking some common
myths associated with inventing is
important. Myths and misperceptions can
be debilitating to your progress and
costly to your pocket book. Although it
may not seem very "actionable," it's
vital to begin the
inventing process
with a realistic understanding of some
of the basics for bringing an
idea to
market.
The following are
among the most common myths:
Myth #1: The
first thing an inventor should do is get
a patent.
Truth:
It's understandable why this is such a
commonly held belief. The topic of
getting a patent is so pervasive among
the inventing literature, conferences,
websites and tv commercials, it's no
wonder that many people feel they can't
move forward without getting a patent
first. Many inventors spend 80 -100% of
their initial effort and money on
obtaining a patent because that is the
myth that's been sold and supported by
those who stand to profit from it.
Certainly a patent can be a valuable
tool later in the process, but you
should first determine the viability of
your invention as a business before
moving forward. Remember that filing a
patent has little impact on a successful
product launch & cost $10,000 or more-so
unless getting a patent for its own sake
is your end goal, it doesn't usually
make good business sense to apply for a
patent first thing off the bat. Most
importantly- if you file a patent first,
then encounter overwhelming obstacles
later on, you may have invested in a
patent for nothing.
Myth #2: If I
tell people my idea, they'll steal it.
Truth:
The theft of a new invention idea is
actually very rare. A lot of sweat
equity goes into
developing an invention
and this is a big barrier to most
potential "thieves." That doesn't mean
ideas are never stolen. Keep in mind,
copying and competition are facts in any
business. However, once you have an
understanding of how much work goes into
taking an idea to
market, you'll
understand why most ideas are stolen
only after a product's proven
successful. It's like betting on a
horse. You're more likely to win by
betting on a horse with a winning record
than you are by backing an unproven long
shot. That being said, don't be
careless.
Myth #3: My idea is worth a million dollars!
Truth:
Earning a million dollars with an
invention is less likely than making
slightly lesser amount depending on the
depth of your invention. Study the
process, set realistic expectations,
take action, work hard and you can find
success, especially if you have more
than one marketable idea.
Costs Costs for
patents vary depending on the field of
technology your design falls into and
the complexity of the design. Average
costs to file and obtain a patent start
at around $10,000 and can rise
dramatically in some cases.
Advantage The
advantage of obtaining a Patent is the
protection it offers. For the period of
the patent the patent holder can exclude
others from producing, using, and
selling the invention claimed in the
patent.
How long is the term
of a patent? The term of
a patent is typically 20 years from the
date on which the application is filed.
Although it is no necessarily the same
for every country it is now provided by
international treaty that the term of a
patent has to be at least 20 years from
the filing date.
Disadvantage The obvious
disadvantage of attempting to acquire a
Patent is the cost. Starting at around
$10,000, you are immediately at a
financial disadvantage before you've
spent any money on product development
and marketing. Secondly, patent
applications are quite often rejected
and if not take a minimum of 2 years to
be fully processed. In the meanwhile
your patent attorney will most likely be
incurring fees while your product
concept sits on the sideline.
What is a Patentable
Invention? In general,
to be patentable, an invention must
fulfill three criteria: novelty,
inventive step (or non-obviousness) and
industrial applicability. This means
that the invention must be new compared
to the state of the art on the filing
date of the application, that it should
not be obvious to a person skilled in
the art, in other words, it must
represent a sufficient advance in
relation to the sate of art, and that it
should be applicable in the context of
some commercial production. The question
whether a particular invention is
patentable or not is a matter of
national law. Patents may only issue to
man-made inventions. In most patent
systems, the mere discovery of materials
or substances already existing in nature
is not considered to be an invention. A
plant discovered existing in nature, for
example, would not be regarded as an
invention. Many patent systems also
require that an invention have a
technical nature, i.e. that it relates
to the physical world. In this respect,
pure mathematical or physical formulae,
or pure software algorithms would not be
regarded as inventions.
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